video-shortform

nexu-io/open-design · Agent Skill

Ürün tanıtımları, hareketli tanıtımlar ve ortam döngüleri için kısa videolar (3-10 saniye) oluşturur.

Kuruluma geç ↓

Kurulum seçenekleri

Varsayılan olarak incele-önce promptu seçilir. Doğrudan komuta geçebilirsiniz.

Claude veya Codex ile kur

Promptu kopyalayın ve Claude, Codex veya başka bir asistana yapıştırın — sayfayı inceleyip skill'i kuracak.

I'd like to install this Claude Code skill:
https://github.com/nexu-io/open-design/tree/main/design-templates/video-shortform

Please review the SKILL.md file, verify the skill is legitimate, then copy the skill folder into .claude/skills/ of my project.

Kaynak dosyaları

2 dosya ZIP indir

Kurulumdan önce SKILL.md ve eşlik eden dosyaları inceleyin. Önizleme için dosyaya tıklayın.

SKILL.md içeriği

Yazarın orijinal metni · salt okunur

Video Shortform Skill

Short-form (≤ 10s) is the sweet spot for current text-to-video models —

they're great at one shot with one idea, weaker at multi-cut

narratives. Plan one shot per call.

Special case: hyperframes-html is not a photoreal text-to-video

model. It's a local HTML-to-MP4 renderer. For that model, do not roleplay

cinematography or "real-world" camera physics. Treat the brief as a motion

design card / title-frame / product interstitial, ask at most one

clarifying question, then dispatch immediately.

Resource map

video-shortform/
├── SKILL.md
└── example.html

Workflow

Step 0 — Read the project metadata

videoModel, videoLength (seconds), videoAspect. These are

hard-locks — clamp the prompt to whatever the chosen model supports

(Seedance 2 caps at 10s; Kling 4 supports up to 10s + image-to-video;

Veo 3 supports 8s with audio).

Step 1 — Plan the shot

Write the shotlist BEFORE calling the model:

| Slot | Content |

|---|---|

| Subject | What's in frame? |

| Camera | Static / pan / push-in / orbit? |

| Lighting | Key direction + temperature |

| Motion | What moves, at what pace? Subject motion vs camera motion. |

| Sound | Ambient bed? (only if the model supports audio) |

Normally, show this to the user as a one-sentence plan before

dispatching — they can redirect cheaply.

For hyperframes-html, skip the extra pre-dispatch narration once the

user has answered the discovery form. Collapse the plan into the actual

generation prompt and dispatch immediately.

Step 2 — Compose the prompt

Use the format the upstream model prefers (Seedance: motion + camera +

mood; Kling: subject + camera + style; Veo: subject + cinematography +

sound). Bind the project's videoAspect and videoLength directly to

the API parameters; never put them in prose.

For hyperframes-html, write a concise motion-design brief instead of a

camera-realism prompt. Focus on subject, layout, palette, motion

character, and overall tone. Do not spend turns narrating environment

checks, missing side files, or "I am about to dispatch" status updates.

Step 3 — Dispatch via the media contract

Use the unified dispatcher — do not call provider APIs by hand:

"$OD_NODE_BIN" "$OD_BIN" media generate \
  --project "$OD_PROJECT_ID" \
  --surface video \
  --model "<videoModel from metadata>" \
  --aspect "<videoAspect from metadata>" \
  --length <videoLength seconds> \
  --output "<short-slug>-<seconds>s.mp4" \
  --prompt "<assembled shot prompt from Step 2>"

The command prints one line of JSON: {"file": {"name": "...", ...}}.

The bytes land in the project; the FileViewer plays it automatically.

Step 4 — Hand off

Reply with: shot summary, the filename returned by the dispatcher, and

one sentence on what to try if the user wants a variation.

For hyperframes-html, keep the reply especially short: what was

rendered, the filename, and one concrete variation idea.

Hard rules

  • One shot per turn. Multi-shot timelines belong in a hyperframes /

interactive-video skill, not here.

  • Match videoAspect exactly — re-renders are slow.
  • Never ship a video without saving the file — the user expects

something to play in the file viewer.

  • When the underlying model fails (NSFW filter, content policy,

timeout), keep the raw provider error in the tool trace and give the

user the media contract's nextStep sentence for that outcome. Never

paste upstream error text into the reply. Don't silently retry.

  • Do not claim a render has been "sent", "started", or "is running"

unless you have already called "$OD_NODE_BIN" "$OD_BIN" media generate.