product-design

lobehub/lobehub · Agent Skill

Creates interactive HTML prototypes using the real LobeHub UI stack, focusing on interaction rather than code style.

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SKILL.md contents

Original author text · read-only

Design Prototype

One HTML file, double-click to open, fully interactive, rendered by the **actual

design system** (@lobehub/ui 5.x + antd 6 + antd-style tokens, exact versions from

this repo's node_modules) — while the source stays production-style React

(import { Block } from '@lobehub/ui', createStyles(({ css, token }) => …), hooks,

memo). Promotion to production is mostly "split into files", not "rewrite".

Prototype code may be quick-and-dirty (one file, no i18n, inline data) — but the

interaction must be complete: states, transitions, and affordances are the point

of a prototype, not its code style.

How it works

one-time (~2s, cached):   scripts/build-runtime.sh  →  lobe-prototype-runtime.js (IIFE global)
                                                       + vendored babel.min.js
per prototype (no build): single HTML  =  <script runtime> + babel-standalone
                          + <script type="text/babel"> with production-style React
  • The runtime bundles react, react-dom/client, @lobehub/ui, @lobehub/ui/base-ui,

antd (curated subset), antd-style, lucide-react from the repo's own

node_modules — so tokens/components/versions match production, and react/emotion/

theme-context are singletons by construction.

  • A 3-line window.require shim + babel's transform-modules-commonjs lets the

prototype keep real import statements.

  • ThemeProvider themeMode="auto" → light/dark follow the OS.

> ⚠️ Don't re-attempt the pure-CDN route (esm.sh import maps). It was tried and

> rejected: esm.sh's CJS named-export analysis fails serially across antd's dep chain

> (@ant-design/fast-color@ant-design/colors@rc-component/qrcode → …), and

> ?bundle leaks an unversioned react-is 404. Whack-a-mole, not a foundation.

Quickstart

1. Build the runtime into the prototype's directory (any dir works; /tmp is fine):

```bash

bash .agents/skills/design-prototype/scripts/build-runtime.sh /tmp/my-proto

```

Skip if lobe-prototype-runtime.js + babel.min.js are already there and the

design-system versions haven't bumped.

2. Copy references/template.html into the same dir,

rename, and replace the sample App with the real surface. Keep the runtime shim

block untouched.

3. Open it (open /tmp/my-proto/xxx.html) — no server, no build.

Verify before delivering

Headless-check it renders with zero console errors (the repo's e2e Playwright works):

// node /tmp/check.mjs   — adjust paths
import { chromium } from '<repo>/e2e/node_modules/playwright/index.mjs';
const b = await chromium.launch();
const p = await b.newPage();
const errs = [];
p.on('pageerror', (e) => errs.push(String(e)));
await p.goto('file:///tmp/my-proto/xxx.html');
await p.waitForSelector('#root *', { timeout: 30000 });
await p.screenshot({ path: '/tmp/proto.png' }); // Read the screenshot yourself
console.log('errors:', errs);
await b.close();

Then Read the screenshot — a prototype is a visual deliverable; don't ship it

sight-unseen. Check light + dark (emulate prefers-color-scheme) and a narrow

viewport if the surface has a mobile story.

What's in the runtime (extend freely)

See assets/entry.mjs — the single source of truth. Currently:

  • @lobehub/ui: ActionIcon, Alert, Avatar, Block, Button, Center, Collapse,

DraggablePanel, Drawer, DropdownMenu, Empty, Flexbox, Highlighter, Hotkey, Icon,

Image, Input, InputNumber, Markdown, Modal, NeuralNetworkLoading, Popover,

ScrollShadow, SearchBar, Segmented, Select, Skeleton, SortableList, Tabs, Tag,

Text, TextArea, ThemeProvider, Tooltip

  • @lobehub/ui/base-ui: full namespace (Select, Modal, DropdownMenu, Switch, Toast,

FloatingSheet, …)

  • antd: App, Badge, Checkbox, Divider, Dropdown, Progress, Radio, Slider, Space,

Steps, Table

  • antd-style, lucide-react, react, react-dom/client: full namespaces

Missing a component → add to entry.mjs, rerun the build script (\~2s). Sizes:

curated ≈ 16MB (fine from disk); a full export * from '@lobehub/ui' works too

(≈ 27MB) if you'd rather never curate.

Pitfalls

  • Switch lives in @lobehub/ui/base-ui, not the root package (as do the other

base-ui primitives). Importing it from the root fails the runtime build.

  • Use createStyles (runtime), not createStaticStyles — static extraction

needs a build step. This is the one sanctioned deviation from production style;

note it when handing the prototype to an implementer.

  • babel must stay the raw UMD file (unpkg/jsdelivr). esm.sh rewrites it to ESM

and a classic <script src> chokes on export.

  • The require shim throws with the module name when an import isn't in the runtime —

that's the "add to entry.mjs and rebuild" signal, not a template bug.

  • Text type accepts only secondary|success|warning|danger|info; Tag color has

no primary (DESIGN.md "Applying tokens in components").

Design bar (same as production surfaces)

A prototype is a surface — the ux checklists apply to what it

_demonstrates_:

  • Show at least one non-happy-path state (empty / loading / error / in-progress),

ideally behind a state-toggle strip like the template's. A happy-path-only

prototype under-specifies the design and silently blesses missing states.

  • Reuse the app's surface contracts: side panels are DraggablePanel

(collapse + drag-resize come free), loading is skeleton/NeuralNetworkLoading

(never antd Spin), modals via createModal-style flows.

  • Don't paint affordances you don't wire (cursor: zoom-in with no zoom, keycap

chips with no keys) — in an _interactive_ prototype a dead affordance is a spec bug.

  • Walk the ux Quick review against the prototype before delivering; annotate

anything deliberately out of scope in an HTML comment so the implementer knows

it's a cut, not a decision.