higgsfield-motion

OSideMedia/higgsfield-ai-prompt-skill · Agent Skill

Скилл предоставляет доступ к библиотеке пресетов движения Higgsfield для создания визуальных эффектов, трансформаций, переходов и анимации в видео, обеспечивая профессиональное управление динамикой сцен и художественными стилями.

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АвторOSideMediaСообщество
РепозиторийOSideMedia/higgsfield-ai-prompt-skill
Папка скиллаhiggsfield-motion
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Обновлён25 октября 2026 г.

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Оригинальный текст автора · только чтение

Higgsfield Named Motion Presets

<!-- CONTENTS — generated by scripts/build_index.py; do not hand-edit -->

Contents

<!-- /CONTENTS -->

Higgsfield has 100+ named motion presets. Reference them by exact name in your prompt

and the platform applies the preset's signature effect. Think of these as VFX macros —

one name triggers a complete pre-built visual effect.

> Scope caveat `[FIELD — 13-project community harvest + live

> preset-catalog pull, both 2026-07-18]`: motion presets are the

> viral-effects / social product, not the film grammar. None of the 13

> harvested community film/ad productions used a single motion preset —

> serious film work free-prompts its camera through Cinema Studio /

> Seedance block briefs (../higgsfield-camera/SKILL.md,

> ../higgsfield-seedance/SKILL.md). Separately, the live catalog pull

> showed ~100 unique preset names expanded into ~1,900 per-model variants

> (kling / higgsfield / wan / minimax / seedance families with baked

> params); category weights at pull time skewed to effects/viral/vfx/ugc. Route preset requests here as ever — but don't

> steer a filmmaking request into presets when free-prompted camera language

> is the production-proven path.

How to use in a prompt:

[Your scene description.] Apply the [Preset Name] preset.

---

Transformation & Body Effects

| Preset | What it does | Best for |

|--------|-------------|----------|

| Animalization | Subject transforms into an animal | Werewolf, shapeshifter, fantasy |

| Werewolf | Human-to-werewolf transformation sequence | Horror, fantasy, supernatural |

| Cyborg | Subject gains mechanical/cybernetic components | Sci-fi, body augmentation |

| Turning Metal | Subject or object transforms into metal | Sci-fi, industrial, transformation |

| Disintegration | Subject breaks apart into particles | Dramatic death, magic, sci-fi |

| Gas Transformation | Subject dissolves into gas or smoke | Mystery, supernatural, horror |

| Clone Explosion | Subject multiplies and explodes outward | Action, surreal, energetic |

| Monstrosity | Subject transforms into a monstrous form | Horror, dark fantasy |

| X-Ray | Subject shown with visible internal structure | Medical, sci-fi, surreal |

| Freezing | Subject or scene freezes into ice | Winter, magic, time-stop |

| Tattoo Animation | Tattoos on skin come alive and move | Artistic, body art, fantasy |

| Hair Style | Subject's hair rapidly changes style | Fashion, fun, transformation |

| Luminous Gaze | Eyes emit powerful glowing light | Supernatural, power awakening |

| Black Tears | Subject cries dark/black tears | Emotional horror, dark drama |

| Head Off | Subject's head appears separated from body | Surreal, horror, dark humor |

| Head Explosion | Subject's head explodes dramatically | Action, horror, surreal |

| Duplicate | Subject is duplicated/cloned in frame | Surreal, sci-fi, artistic |

| Ghoulgao | Subject transforms into a ghoul | Halloween, horror |

---

Elemental Effects

| Preset | What it does | Best for |

|--------|-------------|----------|

| Air Bending | Subject controls and bends air currents | Fantasy, martial arts, elemental |

| Water Bending | Subject controls flowing water | Fantasy, elemental, mystical |

| Earth Wave | Ground ripples and waves like water | Earthquake, power, epic |

| Fire Element | Fire surrounds or emanates from subject | Action, elemental, power |

| Water Element | Water surrounds or flows around subject | Mystical, elemental |

| Earth Element | Earth/rock forms around subject | Fantasy, elemental warrior |

| Air Element | Air currents visibly swirl around subject | Elemental, windmaster |

| Firelava | Fire and lava merge in the scene | Volcanic, epic destruction |

| Explosion | Large-scale explosion effect | Action, war, destruction |

| Building Explosion | Entire building explodes | Disaster, action blockbuster |

| Plasma Explosion | Subject or object explodes in plasma | Sci-fi, energy weapon hit |

| Atomic | Nuclear-scale blast and shockwave | Post-apocalyptic, epic |

| Flame On | Subject ignites and burns without harm | Superhero, elemental, fantasy |

| Flame Transition | Fire sweeps across frame as transition | Action transition, drama |

| Northern Lights | Aurora borealis fills the sky | Nature, mystical, atmospheric |

| Nature Bloom | Flowers and plants rapidly bloom | Spring, life, time-lapse feel |

---

Transitions

| Preset | What it does | Best for |

|--------|-------------|----------|

| Raven Transition | Dark, dramatic wipe transition | Horror, thriller, intense drama |

| Splash Transition | Water splash sweeps across frame | Aquatic, fresh, energetic |

| Flame Transition | Fire sweeps across frame | Action, intensity |

| Melt Transition | Scene melts away into the next | Surreal, dreamy, artistic |

| Smoke Transition | Smoke fills frame then clears to new scene | Mysterious, atmospheric |

| Seamless Transition | Clean invisible cut between scenes | Any genre, professional |

| Jump Transition | Quick kinetic jump cut | Action, energy |

| Hole Transition | A hole appears and expands to new scene | Surreal, portal, sci-fi |

| Roll Transition | Frame rolls like a scroll | Artistic, playful |

| Fly Cam Transition | Camera flies through space to new scene | Cinematic, epic |

| Display Transition | Screen/display device reveals new scene | Tech, modern, meta |

| Hand Transition | A hand wipes/sweeps to new scene | Stylized, editorial |

| Stranger Transition | Mysterious figure triggers transition | Thriller, mystery |

| Column Wipe | Columns of image wipe to reveal new scene | Stylized, editorial |

| Intermission | Old-cinema intermission card style | Retro, playful, meta |

---

Action & Motion Effects

| Preset | What it does | Best for |

|--------|-------------|----------|

| Fast Sprint | Subject sprints at superhuman speed | Action, chase, power |

| Giant Grab | Enormous hand or creature grabs subject | Horror, monster, scale |

| I Can Fly | Subject lifts off and flies | Superhero, fantasy, joy |

| Hero Flight | Cinematic superhero-style flight arc | Superhero, action |

| Train Rush | High-speed train rushes past | Action, transport, speed |

| Bullet Time Scene | Matrix-style frozen moment camera sweep | Action climax, impact |

| Bullet Time White | Bullet time with white flash | Action, high contrast |

| Bullet Time Splash | Bullet time with liquid splash | Combat, impact |

| Levitation | Subject levitates upward | Magic, supernatural, zen |

| Shadow Smoke | Subject's shadow takes on smoke quality | Dark, supernatural |

| Shadow | Dramatic shadow play in scene | Noir, mystery, drama |

| Glow Trace | Moving subject leaves glowing trail | Dance, action, energy |

| Live Concert | Concert atmosphere with stage lighting | Music, performance |

| 3D Rotation | Subject or object rotates in 3D space | Product, logo, artistic |

---

Surreal / Artistic

| Preset | What it does | Best for |

|--------|-------------|----------|

| Multiverse | Scene fractures into parallel versions | Sci-fi, surreal, mind-bending |

| Wonderland | Dreamlike Alice-in-Wonderland reality | Fantasy, children, surreal |

| Portal | A portal opens to another dimension | Sci-fi, fantasy, travel |

| Glitch | Digital glitch artifacts across the image | Cyberpunk, tech, artistic |

| Point Cloud | Scene rendered as floating particles | Artistic, sci-fi, abstract |

| Wireframe | Subject shown as 3D wireframe | Tech, sci-fi, design |

| Diamond | Subject or scene crystallizes to diamond | Fashion, luxury, artistic |

| Innerlight | Warm inner glow emanates from subject | Spiritual, emotional, warm |

| Polygon | Scene fragments into geometric polygons | Abstract, digital, art |

---

Nature / Environment

| Preset | What it does | Best for |

|--------|-------------|----------|

| Earth Zoom Out | Camera pulls back from earth's surface | Epic reveal, scale, planet |

| Cotton Cloud | Soft clouds form and drift through scene | Dreamy, peaceful, sky |

| Sakura Petals | Cherry blossom petals fill the air | Japanese aesthetic, romance |

| Garden Bloom | Garden bursts into bloom | Spring, life, beauty |

| Aquarium | Scene takes on underwater aquarium quality | Nature, peaceful, aquatic |

| Ice Rose | Rose or subject freezes in crystalline ice | Winter, beauty, time-stop |

| Color Rain | Colorful rain falls through the scene | Artistic, joyful, musical |

| Glowing Fish | Bioluminescent fish swim through scene | Underwater, mystical |

| Bubbles | Bubbles float upward through the scene | Dreamy, underwater, child-like |

---

Horror / Dark

| Preset | What it does | Best for |

|--------|-------------|----------|

| Horror Face | Subject's face takes on horror distortion | Horror, psychological, jump scare |

| Spiders from Mouth | Spiders pour from subject's mouth | Body horror, extreme horror |

| Storm Creature | A creature emerges from a storm | Horror, monster reveal |

| Sand Worm | Giant sandworm erupts from ground | Sci-fi horror, Dune-style |

---

Social / Fun

| Preset | What it does | Best for |

|--------|-------------|----------|

| Money Rain | Cash rains down from above | Celebration, success, hip-hop |

| Group Photo | Scene freezes in a group photo pose | Comedy, social, fun |

| Firework | Fireworks burst in the sky/scene | Celebration, new year, joy |

| Starship Troopers | Sci-fi military action aesthetic | Sci-fi action, parody |

| Thunder God | Subject wields thunder/lightning power | Fantasy, power, epic |

| Objects Around | Objects orbit around the subject | Cartoon, playful, magic |

| Balloon | Balloons fill the scene | Party, joyful, celebration |

| Saint Glow | Halo and saintly glow around subject | Spiritual, ironic, artistic |

---

How to Request a Preset in a Prompt

A woman stands at the edge of a cliff at sunset, hair flowing in the wind.
She raises her hands slowly as energy builds around her.
Camera: Crane Up revealing the ocean below.
Style: Cinematic, golden hour, 16:9.
Apply the Plasma Explosion preset at the moment her hands reach full extension.
Two fighters face each other in a rain-soaked alley.
Camera: Bullet Time as the first punch lands.
Style: Anamorphic, desaturated, high contrast.
Apply the Flame Transition preset to cut to the next scene.

---

> Negative constraints: For motion/VFX artifacts (preset not visible, VFX looks cartoonish,

> jittery motion) and their prevention phrases, see ../shared/negative-constraints.md —

> Body/Motion Artifacts and Temporal/Consistency Artifacts sections.

---

Intent-First Choreography (Cinema Studio 3.0 / Seedance 2.0 Best Practices)

These principles apply to Cinema Studio 3.0's generation engine (Business/Team plan only) and complement the motion preset library above.

Intent over Timestamps

Describe the INTENT and CONSEQUENCE of action, not precise frame-by-frame choreography. Let the AI director handle interpolation between key moments.

Wrong: At 0s: character raises right arm. At 1s: arm reaches 45 degrees. At 2s: arm fully extended. At 3s: energy ball forms.

Right: The character raises her arm slowly, energy gathering in her palm until it erupts in a blinding flash. Sparks scatter across the floor.

@Video Reference as Primary Method

For all action and fight scenes, @Video reference is the most reliable approach:

1. Upload a reference clip showing the movement you want

2. Describe the high-level action in 1–3 sentences

3. Add degree adverbs (violently, gracefully, explosively) and physics consequences (dust erupts, sparks fly)

4. Tell the model to reference the clip

Reference @Video1 for movement choreography.
A swordsman draws his blade explosively, cutting through three bamboo stalks in rapid succession.
Stalks topple, leaves scatter, blade gleams in the sunlight.

> Capability boundary: For what @Video reference reads reliably vs. less reliably

> across world / texture / camera character / production feel — and what it can't do at

> all — see ../higgsfield-camera/SKILL.md § Video Reference — What It Reads, and What

> It Can't. The action-specific guidance above remains the primary method for fight

> and chase scenes.

One Action Per Shot Rule

For text-only action (no video reference), do not chain multiple distinct actions into one sentence. Break them down per shot:

Wrong: She jumps over the wall, rolls on landing, draws her weapon, and fires three shots while running.

Right (as separate Cinema Studio 3.0 shots):

  • Shot 1: She leaps over the wall, coat flaring. Landing hard, she rolls forward.
  • Shot 2: Rising from the roll, she draws her weapon in one fluid motion.
  • Shot 3: Running at full sprint, she fires three shots. Muzzle flash lights up the alley.

Beat Density Diagnostic

If output is blurry, jittery, or morphing: too many actions packed into too short a duration.

The model handles 1–2 distinct action beats every 5 seconds. If your prompt has 4+ actions in a 5-second window, the model can't resolve them all and produces artifacts.

| Duration | Max Beats | Example |

|----------|-----------|---------|

| 3–5s | 1–2 | Jump + land |

| 5–8s | 2–3 | Jump + land + draw weapon |

| 8–12s | 3–5 | Jump + land + draw + fire + take cover |

| 12–15s | 4–6 | Full action sequence (use multi-shot) |

Fix: Split dense action across multiple shots, or extend the duration to give each beat more time.

---

Related skills

  • higgsfield-camera — Camera controls (combine with motion presets)
  • higgsfield-style — Visual styles (pair with motion effects)
  • higgsfield-mixed-media — Artistic preset overlays (different from motion presets)
  • higgsfield-recipes — Genre templates referencing specific presets
  • templates/ — Annotated templates showing preset usage in context

---

Kling 3.0 Motion Control — When and How to Run It

Important: This is NOT a named motion preset. Everything above in this

sub-skill is the VFX preset library — Explosion, Werewolf, Air Bending, and so

on — where the preset name triggers a pre-built effect. Kling 3.0 Motion Control

is a different system entirely: a reference-video motion transfer workflow. You

upload a character image plus a short clip of the motion you want, and the model

transfers that motion onto the character. The prompt describes the world around

the motion — not the motion itself.

When to Choose Motion Control

Reach for Motion Control when the generation needs directed, repeatable motion

rather than a loose interpretation. Typical cases: dance choreography, sports or

athletic beats, acting or reaction beats, precise gestures for a talking head,

and transferring the same motion pattern across different characters (e.g., one

captured performance applied to multiple hero images). It's also useful as a

scene prototyping step before a heavier Kling 3.0 assembly — you can lock the

motion first, then build the surrounding scene around it.

The 8-Step Higgsfield Workflow

Run Motion Control through the Higgsfield UI in this order:

1. Open the Video tab in Higgsfield.

2. Choose Kling Motion Control 3.0 from the model selector.

3. Upload the motion reference video — the short clip carrying the

performance you want transferred.

4. Upload the character image — face and body should both be readable; this

is what the motion gets mapped onto.

5. Pick the output resolution — 720p for faster iteration, 1080p for final

delivery.

6. Set the Scene source — decide whether the environment should come from

the motion video's background or from the character image's background.

7. Open Advanced Settings — describe the lighting, atmosphere, and

background treatment in the prompt field here, and select the orientation

mode (Image Orientation for camera-driven shots with a mostly static body;

Video Orientation for full-body movement like dance or action).

8. Generate — review the result and iterate on the reference clip first if

the motion reads wrong, and on the prompt second if the scene reads wrong.

---

Motion Reference Input Checklist

Input quality determines output quality. If the reference clip is noisy, the

transfer will be noisy — no amount of prompt refinement fixes a bad source.

Before clicking Generate, confirm the reference clip against this pre-flight

checklist:

  • [ ] One clear subject in frame. Multi-person clips confuse the motion

extraction; crop or trim to a single performer.

  • [ ] Head and body both visible. If either is cut off, the motion transfer

loses the connection between facial performance and body motion.

  • [ ] Real human motion. Stylized animation, rotoscoped footage, and heavily

filtered clips transfer unreliably. Natural performance reads best.

  • [ ] No cuts, dissolves, or hard camera transitions. The reference must be

one continuous shot — any cut inside the clip will show up as a jump or

snap in the generated output.

  • [ ] Avoid very fast actions. Movement that reads as a blur in the source

will fail to transfer cleanly. Slow-moderate speed performs best.

  • [ ] Clip duration 3–30 seconds. Below 3s there isn't enough motion data;

above 30s is outside Motion Control's supported range.

Rule of thumb: if you'd struggle to describe what's happening frame-by-frame

in the reference clip, the model will too. Trim, re-shoot, or re-select the

reference before burning credits on a generation that was always going to fail.

Binding modes, motion source, and the shortfall diagnostic

A few controls and one diagnostic round out the Motion Control workflow:

  • Motion source — uploaded clip OR motion library. The motion can come

from your own uploaded reference clip *or* from Higgsfield's built-in motion

library. The library is the faster path when you want a known-good

performance (a dance, a sports beat) without sourcing your own footage.

  • Matches Video vs Matches Image. The transfer binds the result either to

the motion video or to the character image. *Matches Video* tracks the

reference clip's full-body movement and timing; *Matches Image* keeps the

result anchored to the character image (better for camera-driven shots where

the body stays mostly static). This is the same axis as the

Image-Orientation / Video-Orientation choice in step 7 of the workflow —

pick the one that matches whether the body or the camera is doing the moving.

  • Element binding (Matches Video only). Binding individual elements of the

performance is available only in *Matches Video* mode. If you need element-

level binding, you must be in Matches Video.

  • Close-up face input + emotional transitions. A close-up face input

carries emotional transitions well — reach for it when the beat is an acting

or reaction moment rather than full-body motion.

  • The shortfall diagnostic. If the **output is suddenly shorter than the

source clip, the motion is usually too fast or too complex** for a clean

continuous transfer. Slow the reference, simplify the action, or re-trim

before regenerating — a shorter-than-source output is the model telling you

the input exceeded what it can transfer cleanly.

Вопросы и ответы

Что делает скилл higgsfield-motion?

Скилл предоставляет доступ к библиотеке пресетов движения Higgsfield для создания визуальных эффектов, трансформаций, переходов и анимации в видео, обеспечивая профессиональное управление динамикой сцен и художественными стилями.

Как установить higgsfield-motion?

Откройте блок «Установка» на этой странице и выберите своего агента — Claude Code, Codex, Cursor или Gemini CLI: там готовые команды, которые копируют папку скилла в нужное место. Либо скопируйте промпт из вкладки «Через ассистента» — ассистент сам проверит и подключит скилл.

С какими нейросетями работает higgsfield-motion?

Скиллы — это обычные инструкции в Markdown (формат Agent Skills), поэтому higgsfield-motion подходит любому агенту, который читает SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode и другие. Модель загружает инструкции только когда задача подходит под описание скилла.

Скилл higgsfield-motion бесплатный?

Скилл опубликован автором OSideMedia в открытом доступе под лицензией MIT. Сам скилл ничего не стоит — вы платите только своему провайдеру нейросети за использованные токены.

Безопасно ли устанавливать скиллы?

Скилл — это инструкции, которые агент будет выполнять, поэтому перед установкой прочитайте SKILL.md и сопутствующие файлы. Скрипты из папки скилла запускаются только если их запустит агент — следите за тем, что он делает, и не давайте лишних прав.

Чем скилл отличается от MCP-сервера или плагина?

MCP-сервер и плагин дают модели новые инструменты — код, который выполняется и возвращает результат. Скилл даёт знания и порядок действий: как подходить к задаче, какие шаги делать и как выглядит хороший результат. Ему не нужен сервер или ключ API.

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