higgsfield-motion
OSideMedia/higgsfield-ai-prompt-skill · Agent Skill
Скилл предоставляет доступ к библиотеке пресетов движения Higgsfield для создания визуальных эффектов, трансформаций, переходов и анимации в видео, обеспечивая профессиональное управление динамикой сцен и художественными стилями.
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| Автор | |
|---|---|
| Репозиторий | OSideMedia/higgsfield-ai-prompt-skill |
| Папка скилла | higgsfield-motion |
| Звёзды | 794 |
| Форки | 133 |
| Файлы | 1 |
| Обновлён | 25 октября 2026 г. |
Проверка Mozgi
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Установка
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Установи мне скилл «higgsfield-motion» с mozgi.io (https://mozgi.io/skills/higgsfield-motion/). 1. Скачай архив: https://mozgi.io/skills/higgsfield-motion/download 2. Прочитай SKILL.md и остальные файлы. Проверь, что скилл безопасен: нет скрытых команд, отправки данных наружу или скриптов, которые делают не то, что описано. Если что-то подозрительно — остановись и скажи мне. 3. Положи папку «higgsfield-motion» в папку скиллов своего агента: .claude/skills/ для Claude Code, .agents/skills/ для Codex, .cursor/skills/ для Cursor, .gemini/skills/ для Gemini CLI. В проекте — внутри проекта, иначе в домашней папке (~/.claude/skills/ и т. п.). 4. Убедись, что получилось <папка скиллов>/higgsfield-motion/SKILL.md. 5. Коротко расскажи, что умеет этот скилл, и предложи попробовать его на моей задаче. Если какой-то шаг не можешь сделать сам — подскажи, что нажать или ввести.
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У этого скилла нет отдельного репозитория на GitHub — установите его через ассистента (вкладка слева) или скопируйте SKILL.md ниже в папку скиллов своего агента.
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Содержимое SKILL.md
Оригинальный текст автора · только чтениеHiggsfield Named Motion Presets
<!-- CONTENTS — generated by scripts/build_index.py; do not hand-edit -->
Contents
- Transformation & Body Effects
- Elemental Effects
- Transitions
- Action & Motion Effects
- Surreal / Artistic
- Nature / Environment
- Horror / Dark
- Social / Fun
- How to Request a Preset in a Prompt
- Intent-First Choreography (Cinema Studio 3.0 / Seedance 2.0 Best Practices)
- Intent over Timestamps
- @Video Reference as Primary Method
- One Action Per Shot Rule
- Beat Density Diagnostic
- Related skills
- Kling 3.0 Motion Control — When and How to Run It
- When to Choose Motion Control
- The 8-Step Higgsfield Workflow
- Motion Reference Input Checklist
- Binding modes, motion source, and the shortfall diagnostic
<!-- /CONTENTS -->
Higgsfield has 100+ named motion presets. Reference them by exact name in your prompt
and the platform applies the preset's signature effect. Think of these as VFX macros —
one name triggers a complete pre-built visual effect.
> Scope caveat `[FIELD — 13-project community harvest + live
> preset-catalog pull, both 2026-07-18]`: motion presets are the
> viral-effects / social product, not the film grammar. None of the 13
> harvested community film/ad productions used a single motion preset —
> serious film work free-prompts its camera through Cinema Studio /
> Seedance block briefs (../higgsfield-camera/SKILL.md,
> ../higgsfield-seedance/SKILL.md). Separately, the live catalog pull
> showed ~100 unique preset names expanded into ~1,900 per-model variants
> (kling / higgsfield / wan / minimax / seedance families with baked
> params); category weights at pull time skewed to effects/viral/vfx/ugc. Route preset requests here as ever — but don't
> steer a filmmaking request into presets when free-prompted camera language
> is the production-proven path.
How to use in a prompt:
[Your scene description.] Apply the [Preset Name] preset.
---
Transformation & Body Effects
| Preset | What it does | Best for |
|--------|-------------|----------|
| Animalization | Subject transforms into an animal | Werewolf, shapeshifter, fantasy |
| Werewolf | Human-to-werewolf transformation sequence | Horror, fantasy, supernatural |
| Cyborg | Subject gains mechanical/cybernetic components | Sci-fi, body augmentation |
| Turning Metal | Subject or object transforms into metal | Sci-fi, industrial, transformation |
| Disintegration | Subject breaks apart into particles | Dramatic death, magic, sci-fi |
| Gas Transformation | Subject dissolves into gas or smoke | Mystery, supernatural, horror |
| Clone Explosion | Subject multiplies and explodes outward | Action, surreal, energetic |
| Monstrosity | Subject transforms into a monstrous form | Horror, dark fantasy |
| X-Ray | Subject shown with visible internal structure | Medical, sci-fi, surreal |
| Freezing | Subject or scene freezes into ice | Winter, magic, time-stop |
| Tattoo Animation | Tattoos on skin come alive and move | Artistic, body art, fantasy |
| Hair Style | Subject's hair rapidly changes style | Fashion, fun, transformation |
| Luminous Gaze | Eyes emit powerful glowing light | Supernatural, power awakening |
| Black Tears | Subject cries dark/black tears | Emotional horror, dark drama |
| Head Off | Subject's head appears separated from body | Surreal, horror, dark humor |
| Head Explosion | Subject's head explodes dramatically | Action, horror, surreal |
| Duplicate | Subject is duplicated/cloned in frame | Surreal, sci-fi, artistic |
| Ghoulgao | Subject transforms into a ghoul | Halloween, horror |
---
Elemental Effects
| Preset | What it does | Best for |
|--------|-------------|----------|
| Air Bending | Subject controls and bends air currents | Fantasy, martial arts, elemental |
| Water Bending | Subject controls flowing water | Fantasy, elemental, mystical |
| Earth Wave | Ground ripples and waves like water | Earthquake, power, epic |
| Fire Element | Fire surrounds or emanates from subject | Action, elemental, power |
| Water Element | Water surrounds or flows around subject | Mystical, elemental |
| Earth Element | Earth/rock forms around subject | Fantasy, elemental warrior |
| Air Element | Air currents visibly swirl around subject | Elemental, windmaster |
| Firelava | Fire and lava merge in the scene | Volcanic, epic destruction |
| Explosion | Large-scale explosion effect | Action, war, destruction |
| Building Explosion | Entire building explodes | Disaster, action blockbuster |
| Plasma Explosion | Subject or object explodes in plasma | Sci-fi, energy weapon hit |
| Atomic | Nuclear-scale blast and shockwave | Post-apocalyptic, epic |
| Flame On | Subject ignites and burns without harm | Superhero, elemental, fantasy |
| Flame Transition | Fire sweeps across frame as transition | Action transition, drama |
| Northern Lights | Aurora borealis fills the sky | Nature, mystical, atmospheric |
| Nature Bloom | Flowers and plants rapidly bloom | Spring, life, time-lapse feel |
---
Transitions
| Preset | What it does | Best for |
|--------|-------------|----------|
| Raven Transition | Dark, dramatic wipe transition | Horror, thriller, intense drama |
| Splash Transition | Water splash sweeps across frame | Aquatic, fresh, energetic |
| Flame Transition | Fire sweeps across frame | Action, intensity |
| Melt Transition | Scene melts away into the next | Surreal, dreamy, artistic |
| Smoke Transition | Smoke fills frame then clears to new scene | Mysterious, atmospheric |
| Seamless Transition | Clean invisible cut between scenes | Any genre, professional |
| Jump Transition | Quick kinetic jump cut | Action, energy |
| Hole Transition | A hole appears and expands to new scene | Surreal, portal, sci-fi |
| Roll Transition | Frame rolls like a scroll | Artistic, playful |
| Fly Cam Transition | Camera flies through space to new scene | Cinematic, epic |
| Display Transition | Screen/display device reveals new scene | Tech, modern, meta |
| Hand Transition | A hand wipes/sweeps to new scene | Stylized, editorial |
| Stranger Transition | Mysterious figure triggers transition | Thriller, mystery |
| Column Wipe | Columns of image wipe to reveal new scene | Stylized, editorial |
| Intermission | Old-cinema intermission card style | Retro, playful, meta |
---
Action & Motion Effects
| Preset | What it does | Best for |
|--------|-------------|----------|
| Fast Sprint | Subject sprints at superhuman speed | Action, chase, power |
| Giant Grab | Enormous hand or creature grabs subject | Horror, monster, scale |
| I Can Fly | Subject lifts off and flies | Superhero, fantasy, joy |
| Hero Flight | Cinematic superhero-style flight arc | Superhero, action |
| Train Rush | High-speed train rushes past | Action, transport, speed |
| Bullet Time Scene | Matrix-style frozen moment camera sweep | Action climax, impact |
| Bullet Time White | Bullet time with white flash | Action, high contrast |
| Bullet Time Splash | Bullet time with liquid splash | Combat, impact |
| Levitation | Subject levitates upward | Magic, supernatural, zen |
| Shadow Smoke | Subject's shadow takes on smoke quality | Dark, supernatural |
| Shadow | Dramatic shadow play in scene | Noir, mystery, drama |
| Glow Trace | Moving subject leaves glowing trail | Dance, action, energy |
| Live Concert | Concert atmosphere with stage lighting | Music, performance |
| 3D Rotation | Subject or object rotates in 3D space | Product, logo, artistic |
---
Surreal / Artistic
| Preset | What it does | Best for |
|--------|-------------|----------|
| Multiverse | Scene fractures into parallel versions | Sci-fi, surreal, mind-bending |
| Wonderland | Dreamlike Alice-in-Wonderland reality | Fantasy, children, surreal |
| Portal | A portal opens to another dimension | Sci-fi, fantasy, travel |
| Glitch | Digital glitch artifacts across the image | Cyberpunk, tech, artistic |
| Point Cloud | Scene rendered as floating particles | Artistic, sci-fi, abstract |
| Wireframe | Subject shown as 3D wireframe | Tech, sci-fi, design |
| Diamond | Subject or scene crystallizes to diamond | Fashion, luxury, artistic |
| Innerlight | Warm inner glow emanates from subject | Spiritual, emotional, warm |
| Polygon | Scene fragments into geometric polygons | Abstract, digital, art |
---
Nature / Environment
| Preset | What it does | Best for |
|--------|-------------|----------|
| Earth Zoom Out | Camera pulls back from earth's surface | Epic reveal, scale, planet |
| Cotton Cloud | Soft clouds form and drift through scene | Dreamy, peaceful, sky |
| Sakura Petals | Cherry blossom petals fill the air | Japanese aesthetic, romance |
| Garden Bloom | Garden bursts into bloom | Spring, life, beauty |
| Aquarium | Scene takes on underwater aquarium quality | Nature, peaceful, aquatic |
| Ice Rose | Rose or subject freezes in crystalline ice | Winter, beauty, time-stop |
| Color Rain | Colorful rain falls through the scene | Artistic, joyful, musical |
| Glowing Fish | Bioluminescent fish swim through scene | Underwater, mystical |
| Bubbles | Bubbles float upward through the scene | Dreamy, underwater, child-like |
---
Horror / Dark
| Preset | What it does | Best for |
|--------|-------------|----------|
| Horror Face | Subject's face takes on horror distortion | Horror, psychological, jump scare |
| Spiders from Mouth | Spiders pour from subject's mouth | Body horror, extreme horror |
| Storm Creature | A creature emerges from a storm | Horror, monster reveal |
| Sand Worm | Giant sandworm erupts from ground | Sci-fi horror, Dune-style |
---
Social / Fun
| Preset | What it does | Best for |
|--------|-------------|----------|
| Money Rain | Cash rains down from above | Celebration, success, hip-hop |
| Group Photo | Scene freezes in a group photo pose | Comedy, social, fun |
| Firework | Fireworks burst in the sky/scene | Celebration, new year, joy |
| Starship Troopers | Sci-fi military action aesthetic | Sci-fi action, parody |
| Thunder God | Subject wields thunder/lightning power | Fantasy, power, epic |
| Objects Around | Objects orbit around the subject | Cartoon, playful, magic |
| Balloon | Balloons fill the scene | Party, joyful, celebration |
| Saint Glow | Halo and saintly glow around subject | Spiritual, ironic, artistic |
---
How to Request a Preset in a Prompt
A woman stands at the edge of a cliff at sunset, hair flowing in the wind.
She raises her hands slowly as energy builds around her.
Camera: Crane Up revealing the ocean below.
Style: Cinematic, golden hour, 16:9.
Apply the Plasma Explosion preset at the moment her hands reach full extension.
Two fighters face each other in a rain-soaked alley.
Camera: Bullet Time as the first punch lands.
Style: Anamorphic, desaturated, high contrast.
Apply the Flame Transition preset to cut to the next scene.
---
> Negative constraints: For motion/VFX artifacts (preset not visible, VFX looks cartoonish,
> jittery motion) and their prevention phrases, see ../shared/negative-constraints.md —
> Body/Motion Artifacts and Temporal/Consistency Artifacts sections.
---
Intent-First Choreography (Cinema Studio 3.0 / Seedance 2.0 Best Practices)
These principles apply to Cinema Studio 3.0's generation engine (Business/Team plan only) and complement the motion preset library above.
Intent over Timestamps
Describe the INTENT and CONSEQUENCE of action, not precise frame-by-frame choreography. Let the AI director handle interpolation between key moments.
Wrong: At 0s: character raises right arm. At 1s: arm reaches 45 degrees. At 2s: arm fully extended. At 3s: energy ball forms.
Right: The character raises her arm slowly, energy gathering in her palm until it erupts in a blinding flash. Sparks scatter across the floor.
@Video Reference as Primary Method
For all action and fight scenes, @Video reference is the most reliable approach:
1. Upload a reference clip showing the movement you want
2. Describe the high-level action in 1–3 sentences
3. Add degree adverbs (violently, gracefully, explosively) and physics consequences (dust erupts, sparks fly)
4. Tell the model to reference the clip
Reference @Video1 for movement choreography.
A swordsman draws his blade explosively, cutting through three bamboo stalks in rapid succession.
Stalks topple, leaves scatter, blade gleams in the sunlight.
> Capability boundary: For what @Video reference reads reliably vs. less reliably
> across world / texture / camera character / production feel — and what it can't do at
> all — see ../higgsfield-camera/SKILL.md § Video Reference — What It Reads, and What
> It Can't. The action-specific guidance above remains the primary method for fight
> and chase scenes.
One Action Per Shot Rule
For text-only action (no video reference), do not chain multiple distinct actions into one sentence. Break them down per shot:
Wrong: She jumps over the wall, rolls on landing, draws her weapon, and fires three shots while running.
Right (as separate Cinema Studio 3.0 shots):
- Shot 1:
She leaps over the wall, coat flaring. Landing hard, she rolls forward. - Shot 2:
Rising from the roll, she draws her weapon in one fluid motion. - Shot 3:
Running at full sprint, she fires three shots. Muzzle flash lights up the alley.
Beat Density Diagnostic
If output is blurry, jittery, or morphing: too many actions packed into too short a duration.
The model handles 1–2 distinct action beats every 5 seconds. If your prompt has 4+ actions in a 5-second window, the model can't resolve them all and produces artifacts.
| Duration | Max Beats | Example |
|----------|-----------|---------|
| 3–5s | 1–2 | Jump + land |
| 5–8s | 2–3 | Jump + land + draw weapon |
| 8–12s | 3–5 | Jump + land + draw + fire + take cover |
| 12–15s | 4–6 | Full action sequence (use multi-shot) |
Fix: Split dense action across multiple shots, or extend the duration to give each beat more time.
---
Related skills
higgsfield-camera— Camera controls (combine with motion presets)higgsfield-style— Visual styles (pair with motion effects)higgsfield-mixed-media— Artistic preset overlays (different from motion presets)higgsfield-recipes— Genre templates referencing specific presetstemplates/— Annotated templates showing preset usage in context
---
Kling 3.0 Motion Control — When and How to Run It
Important: This is NOT a named motion preset. Everything above in this
sub-skill is the VFX preset library — Explosion, Werewolf, Air Bending, and so
on — where the preset name triggers a pre-built effect. Kling 3.0 Motion Control
is a different system entirely: a reference-video motion transfer workflow. You
upload a character image plus a short clip of the motion you want, and the model
transfers that motion onto the character. The prompt describes the world around
the motion — not the motion itself.
When to Choose Motion Control
Reach for Motion Control when the generation needs directed, repeatable motion
rather than a loose interpretation. Typical cases: dance choreography, sports or
athletic beats, acting or reaction beats, precise gestures for a talking head,
and transferring the same motion pattern across different characters (e.g., one
captured performance applied to multiple hero images). It's also useful as a
scene prototyping step before a heavier Kling 3.0 assembly — you can lock the
motion first, then build the surrounding scene around it.
The 8-Step Higgsfield Workflow
Run Motion Control through the Higgsfield UI in this order:
1. Open the Video tab in Higgsfield.
2. Choose Kling Motion Control 3.0 from the model selector.
3. Upload the motion reference video — the short clip carrying the
performance you want transferred.
4. Upload the character image — face and body should both be readable; this
is what the motion gets mapped onto.
5. Pick the output resolution — 720p for faster iteration, 1080p for final
delivery.
6. Set the Scene source — decide whether the environment should come from
the motion video's background or from the character image's background.
7. Open Advanced Settings — describe the lighting, atmosphere, and
background treatment in the prompt field here, and select the orientation
mode (Image Orientation for camera-driven shots with a mostly static body;
Video Orientation for full-body movement like dance or action).
8. Generate — review the result and iterate on the reference clip first if
the motion reads wrong, and on the prompt second if the scene reads wrong.
---
Motion Reference Input Checklist
Input quality determines output quality. If the reference clip is noisy, the
transfer will be noisy — no amount of prompt refinement fixes a bad source.
Before clicking Generate, confirm the reference clip against this pre-flight
checklist:
- [ ] One clear subject in frame. Multi-person clips confuse the motion
extraction; crop or trim to a single performer.
- [ ] Head and body both visible. If either is cut off, the motion transfer
loses the connection between facial performance and body motion.
- [ ] Real human motion. Stylized animation, rotoscoped footage, and heavily
filtered clips transfer unreliably. Natural performance reads best.
- [ ] No cuts, dissolves, or hard camera transitions. The reference must be
one continuous shot — any cut inside the clip will show up as a jump or
snap in the generated output.
- [ ] Avoid very fast actions. Movement that reads as a blur in the source
will fail to transfer cleanly. Slow-moderate speed performs best.
- [ ] Clip duration 3–30 seconds. Below 3s there isn't enough motion data;
above 30s is outside Motion Control's supported range.
Rule of thumb: if you'd struggle to describe what's happening frame-by-frame
in the reference clip, the model will too. Trim, re-shoot, or re-select the
reference before burning credits on a generation that was always going to fail.
Binding modes, motion source, and the shortfall diagnostic
A few controls and one diagnostic round out the Motion Control workflow:
- Motion source — uploaded clip OR motion library. The motion can come
from your own uploaded reference clip *or* from Higgsfield's built-in motion
library. The library is the faster path when you want a known-good
performance (a dance, a sports beat) without sourcing your own footage.
- Matches Video vs Matches Image. The transfer binds the result either to
the motion video or to the character image. *Matches Video* tracks the
reference clip's full-body movement and timing; *Matches Image* keeps the
result anchored to the character image (better for camera-driven shots where
the body stays mostly static). This is the same axis as the
Image-Orientation / Video-Orientation choice in step 7 of the workflow —
pick the one that matches whether the body or the camera is doing the moving.
- Element binding (Matches Video only). Binding individual elements of the
performance is available only in *Matches Video* mode. If you need element-
level binding, you must be in Matches Video.
- Close-up face input + emotional transitions. A close-up face input
carries emotional transitions well — reach for it when the beat is an acting
or reaction moment rather than full-body motion.
- The shortfall diagnostic. If the **output is suddenly shorter than the
source clip, the motion is usually too fast or too complex** for a clean
continuous transfer. Slow the reference, simplify the action, or re-trim
before regenerating — a shorter-than-source output is the model telling you
the input exceeded what it can transfer cleanly.
Вопросы и ответы
Что делает скилл higgsfield-motion?
Скилл предоставляет доступ к библиотеке пресетов движения Higgsfield для создания визуальных эффектов, трансформаций, переходов и анимации в видео, обеспечивая профессиональное управление динамикой сцен и художественными стилями.
Как установить higgsfield-motion?
Откройте блок «Установка» на этой странице и выберите своего агента — Claude Code, Codex, Cursor или Gemini CLI: там готовые команды, которые копируют папку скилла в нужное место. Либо скопируйте промпт из вкладки «Через ассистента» — ассистент сам проверит и подключит скилл.
С какими нейросетями работает higgsfield-motion?
Скиллы — это обычные инструкции в Markdown (формат Agent Skills), поэтому higgsfield-motion подходит любому агенту, который читает SKILL.md: Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode и другие. Модель загружает инструкции только когда задача подходит под описание скилла.
Скилл higgsfield-motion бесплатный?
Скилл опубликован автором OSideMedia в открытом доступе под лицензией MIT. Сам скилл ничего не стоит — вы платите только своему провайдеру нейросети за использованные токены.
Безопасно ли устанавливать скиллы?
Скилл — это инструкции, которые агент будет выполнять, поэтому перед установкой прочитайте SKILL.md и сопутствующие файлы. Скрипты из папки скилла запускаются только если их запустит агент — следите за тем, что он делает, и не давайте лишних прав.
Чем скилл отличается от MCP-сервера или плагина?
MCP-сервер и плагин дают модели новые инструменты — код, который выполняется и возвращает результат. Скилл даёт знания и порядок действий: как подходить к задаче, какие шаги делать и как выглядит хороший результат. Ему не нужен сервер или ключ API.