cinematic-story-architecture
nolanx-ai/nolanx.ai · Agent Skill
為電影、預告片和短劇創建劇本結構,側重於敘事、升級和可供製作的場景。
前往安裝 ↓安裝選項
預設為含檢閱步驟的提示。您可以切換到直接指令。
透過 Claude 或 Codex 安裝
複製提示,貼入 Claude、Codex 或其他助手,它會檢視技能頁面並安裝。
I'd like to install this Claude Code skill: https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/cinematic-story-architecture Please review the SKILL.md file, verify the skill is legitimate, then copy the skill folder into .claude/skills/ of my project.
直接指令會跳過檢閱 — 請先檢查原始碼。
npx skills add https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/cinematic-story-architecture
安裝前請先檢視 SKILL.md 與相關檔案。點擊檔案即可預覽。
SKILL.md 內容
作者原文 · 唯讀Cinematic Story Architecture
Apply this skill when the request is narrative, dramatic, episodic, trailer-like, or adaptation-driven.
Goals
- Build a clear dramatic spine before visual generation.
- Turn loose prompts into production-ready scene beats.
- Preserve user-provided IP, names, locations, lore, and emotional intent exactly.
- Prioritize a strong first 3 seconds and meaningful escalation every beat.
Workflow
1. Identify story mode: short drama, film scene, trailer, ad narrative, adaptation, or action vignette.
2. Lock the narrative engine:
- protagonist desire
- obstacle / pressure
- turning point
- payoff or cliffhanger
3. Break output into playable beats, not exposition blocks.
4. For each beat, define:
- action
- emotional turn
- visual revelation
- camera intention
- dialogue or silence function
5. Ensure each successive beat either raises stakes, reveals new information, or reverses power.
Structural Rules
- Start from conflict, pressure, mystery, or impact. Do not warm up slowly.
- Prefer 3-7 dense beats for short-form scenes.
- Every beat must justify its screen time visually.
- Dialogue should change the power balance or emotional state, not merely explain background.
- If adaptation is requested, preserve source plot facts and role relationships unless the user explicitly asks to rewrite them.
Beat Design Heuristics
- Hook: shock, threat, reversal, desire, countdown, or emotional rupture.
- Middle: pursuit, confrontation, discovery, transformation, or worsening trap.
- End: twist, unresolved danger, emotional slam, or irreversible action.
Output Requirements
When producing script or storyboard-facing planning:
- Name beats clearly.
- Keep recurring world elements stable.
- Specify why each beat exists.
- Carry aspect ratio and format intent across all beats.
Guardrails
- Do not flatten everything into generic cinematic prose.
- Do not redesign the world every shot.
- Do not rename canon entities.
- Do not rely on narration to do the work of staging.