cinematic-story-architecture
nolanx-ai/nolanx.ai · Agent Skill
Filmler, fragmanlar ve kısa dramalar için anlatı, tırmanış ve prodüksiyona hazır sahne odaklı senaryo yapısı oluşturur.
Kuruluma geç ↓Kurulum seçenekleri
Varsayılan olarak incele-önce promptu seçilir. Doğrudan komuta geçebilirsiniz.
Promptu kopyalayın ve Claude, Codex veya başka bir asistana yapıştırın — sayfayı inceleyip skill'i kuracak.
I'd like to install this Claude Code skill: https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/cinematic-story-architecture Please review the SKILL.md file, verify the skill is legitimate, then copy the skill folder into .claude/skills/ of my project.
Doğrudan komut inceleme adımını atlar — önce kaynağı gözden geçirin.
npx skills add https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/cinematic-story-architecture
Kurulumdan önce SKILL.md ve eşlik eden dosyaları inceleyin. Önizleme için dosyaya tıklayın.
SKILL.md içeriği
Yazarın orijinal metni · salt okunurCinematic Story Architecture
Apply this skill when the request is narrative, dramatic, episodic, trailer-like, or adaptation-driven.
Goals
- Build a clear dramatic spine before visual generation.
- Turn loose prompts into production-ready scene beats.
- Preserve user-provided IP, names, locations, lore, and emotional intent exactly.
- Prioritize a strong first 3 seconds and meaningful escalation every beat.
Workflow
1. Identify story mode: short drama, film scene, trailer, ad narrative, adaptation, or action vignette.
2. Lock the narrative engine:
- protagonist desire
- obstacle / pressure
- turning point
- payoff or cliffhanger
3. Break output into playable beats, not exposition blocks.
4. For each beat, define:
- action
- emotional turn
- visual revelation
- camera intention
- dialogue or silence function
5. Ensure each successive beat either raises stakes, reveals new information, or reverses power.
Structural Rules
- Start from conflict, pressure, mystery, or impact. Do not warm up slowly.
- Prefer 3-7 dense beats for short-form scenes.
- Every beat must justify its screen time visually.
- Dialogue should change the power balance or emotional state, not merely explain background.
- If adaptation is requested, preserve source plot facts and role relationships unless the user explicitly asks to rewrite them.
Beat Design Heuristics
- Hook: shock, threat, reversal, desire, countdown, or emotional rupture.
- Middle: pursuit, confrontation, discovery, transformation, or worsening trap.
- End: twist, unresolved danger, emotional slam, or irreversible action.
Output Requirements
When producing script or storyboard-facing planning:
- Name beats clearly.
- Keep recurring world elements stable.
- Specify why each beat exists.
- Carry aspect ratio and format intent across all beats.
Guardrails
- Do not flatten everything into generic cinematic prose.
- Do not redesign the world every shot.
- Do not rename canon entities.
- Do not rely on narration to do the work of staging.