cinematic-story-architecture

nolanx-ai/nolanx.ai · Agent Skill

Filmler, fragmanlar ve kısa dramalar için anlatı, tırmanış ve prodüksiyona hazır sahne odaklı senaryo yapısı oluşturur.

Kuruluma geç ↓

Kurulum seçenekleri

Varsayılan olarak incele-önce promptu seçilir. Doğrudan komuta geçebilirsiniz.

Claude veya Codex ile kur

Promptu kopyalayın ve Claude, Codex veya başka bir asistana yapıştırın — sayfayı inceleyip skill'i kuracak.

I'd like to install this Claude Code skill:
https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/cinematic-story-architecture

Please review the SKILL.md file, verify the skill is legitimate, then copy the skill folder into .claude/skills/ of my project.

Kaynak dosyaları

1 dosya ZIP indir

Kurulumdan önce SKILL.md ve eşlik eden dosyaları inceleyin. Önizleme için dosyaya tıklayın.

SKILL.md içeriği

Yazarın orijinal metni · salt okunur

Cinematic Story Architecture

Apply this skill when the request is narrative, dramatic, episodic, trailer-like, or adaptation-driven.

Goals

  • Build a clear dramatic spine before visual generation.
  • Turn loose prompts into production-ready scene beats.
  • Preserve user-provided IP, names, locations, lore, and emotional intent exactly.
  • Prioritize a strong first 3 seconds and meaningful escalation every beat.

Workflow

1. Identify story mode: short drama, film scene, trailer, ad narrative, adaptation, or action vignette.

2. Lock the narrative engine:

  • protagonist desire
  • obstacle / pressure
  • turning point
  • payoff or cliffhanger

3. Break output into playable beats, not exposition blocks.

4. For each beat, define:

  • action
  • emotional turn
  • visual revelation
  • camera intention
  • dialogue or silence function

5. Ensure each successive beat either raises stakes, reveals new information, or reverses power.

Structural Rules

  • Start from conflict, pressure, mystery, or impact. Do not warm up slowly.
  • Prefer 3-7 dense beats for short-form scenes.
  • Every beat must justify its screen time visually.
  • Dialogue should change the power balance or emotional state, not merely explain background.
  • If adaptation is requested, preserve source plot facts and role relationships unless the user explicitly asks to rewrite them.

Beat Design Heuristics

  • Hook: shock, threat, reversal, desire, countdown, or emotional rupture.
  • Middle: pursuit, confrontation, discovery, transformation, or worsening trap.
  • End: twist, unresolved danger, emotional slam, or irreversible action.

Output Requirements

When producing script or storyboard-facing planning:

  • Name beats clearly.
  • Keep recurring world elements stable.
  • Specify why each beat exists.
  • Carry aspect ratio and format intent across all beats.

Guardrails

  • Do not flatten everything into generic cinematic prose.
  • Do not redesign the world every shot.
  • Do not rename canon entities.
  • Do not rely on narration to do the work of staging.