cinematic-story-architecture
nolanx-ai/nolanx.ai · Agent Skill
Создает структуру сценария для фильмов, трейлеров и коротких драм с акцентом на повествование, эскалацию и готовую к производству сцену.
Перейти к установке ↓Варианты установки
По умолчанию выбран промпт с предварительным просмотром. Можно переключиться на прямую команду.
Скопируйте промпт, вставьте в Claude, Codex или другого ассистента — он сам изучит страницу скилла и подключит его.
I'd like to install this Claude Code skill: https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/cinematic-story-architecture Please review the SKILL.md file, verify the skill is legitimate, then copy the skill folder into .claude/skills/ of my project.
Прямая команда пропускает шаг проверки — сначала осмотрите исходник.
npx skills add https://github.com/nolanx-ai/nolanx.ai/tree/main/.nolanx/skills/cinematic-story-architecture
Просмотрите SKILL.md и сопутствующие файлы перед установкой. Клик по файлу — предпросмотр.
Содержимое SKILL.md
Оригинальный текст автора · только чтениеCinematic Story Architecture
Apply this skill when the request is narrative, dramatic, episodic, trailer-like, or adaptation-driven.
Goals
- Build a clear dramatic spine before visual generation.
- Turn loose prompts into production-ready scene beats.
- Preserve user-provided IP, names, locations, lore, and emotional intent exactly.
- Prioritize a strong first 3 seconds and meaningful escalation every beat.
Workflow
1. Identify story mode: short drama, film scene, trailer, ad narrative, adaptation, or action vignette.
2. Lock the narrative engine:
- protagonist desire
- obstacle / pressure
- turning point
- payoff or cliffhanger
3. Break output into playable beats, not exposition blocks.
4. For each beat, define:
- action
- emotional turn
- visual revelation
- camera intention
- dialogue or silence function
5. Ensure each successive beat either raises stakes, reveals new information, or reverses power.
Structural Rules
- Start from conflict, pressure, mystery, or impact. Do not warm up slowly.
- Prefer 3-7 dense beats for short-form scenes.
- Every beat must justify its screen time visually.
- Dialogue should change the power balance or emotional state, not merely explain background.
- If adaptation is requested, preserve source plot facts and role relationships unless the user explicitly asks to rewrite them.
Beat Design Heuristics
- Hook: shock, threat, reversal, desire, countdown, or emotional rupture.
- Middle: pursuit, confrontation, discovery, transformation, or worsening trap.
- End: twist, unresolved danger, emotional slam, or irreversible action.
Output Requirements
When producing script or storyboard-facing planning:
- Name beats clearly.
- Keep recurring world elements stable.
- Specify why each beat exists.
- Carry aspect ratio and format intent across all beats.
Guardrails
- Do not flatten everything into generic cinematic prose.
- Do not redesign the world every shot.
- Do not rename canon entities.
- Do not rely on narration to do the work of staging.