
Nano Banana Pro
Фото, диорама, скульптура, аниме, воин
Промпт
2x2 grid, do this for 4 famous manga scenes: [scene_material_translation_engine] vector_g (scene geometry) = [variable_scene] matrix_m (material world) = "walnut, maple, ebony-stained wood, veneer layers, carved wood, sawdust" variables: [variable_scene] = "[insert any scene here]" equation: vector_g ⊗ matrix_m = render_target [scene_decomposition_rules] the ai must infer all major and minor components of [variable_scene] and re-create them entirely using woodcraft and marquetry logic. [mapping_constraints] - replace 100% of the original materials with wood-based materials only. - no real metal, glass, fabric, stone, rubber, plastic, or water may remain. - every object must appear carved, laminated, veneered, inlaid, polished, or dusted with sawdust. - grain direction and wood type should help define structure and detail. [composition] macro artisan-object photography. the scene is displayed as a miniature handcrafted wood diorama on a dark lacquered base. [visual_execution] render the render_target. lighting: warm premium workshop lighting. texture: visible wood grain, layered veneer edges, polished surfaces, fine carved detail, sawdust residue. the scene must read instantly, while clearly existing as wooden craftsmanship.
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